AI Insights · Timothy · April 2025
Top 5 Slime Games on Android in Oceania: Q1 2025 Performance
Explore the performance of the top 5 slime games on Android in Oceania during Q1 2025, with insights into downloads, revenue, and active users.
The first quarter of 2025 showcased notable performances among the top slime games on the Android platform in Oceania, as tracked by Sensor Tower. Here's a detailed look at each app's trends in downloads, revenue, and active users.
Super Slime Simulator: DIY Art witnessed a fluctuating revenue trend, peaking at approximately $68 in late January. Downloads showed a varied pattern, with a notable increase to about 3.8K by the end of March. Active users experienced a significant dip early in the quarter but rebounded to reach over 4.1K by March's end.
Bruno – My Talking Slime Pet maintained a relatively stable revenue stream, with minor fluctuations, ending the quarter around $22. Downloads decreased steadily, reaching a low of 835 in late March. Active users started at over 32K, displaying a gradual decline to approximately 24.6K by the quarter's conclusion.
Super Big Slime: Black Hole 3D showed consistent revenue, closing March at around $40. Downloads peaked at 1.2K in early March, while active users increased through the quarter, reaching about 15.2K by the end.
My Talking Slimy Slime Pet Cat experienced a decline in revenue, ending March at around $763. Downloads remained low but stable, with a slight increase in the final week of March. Active users hovered around 3.4K throughout the quarter.
DIY Slime Simulator ASMR Art had minimal revenue activity, only reporting a small amount in early February. Downloads fluctuated, with a peak of 847 in the first week of January. Active users remained relatively stable, averaging around 4.6K by the end of the quarter.
These insights, sourced from Sensor Tower, provide a comprehensive view of the slime gaming landscape in Oceania. For more detailed analytics, visit Sensor Tower's platform.